Racing / 2006
Hello friends. Sorry it's been so long, my laptop was broken. This time I played Cars for GBA, one of those games in the 2000s that was made for every platform and was different for each. I don't know about the others yet, but Cars for GBA was a racing game, and I actually love racing games, so I was pretty excited for this one.
Gameplay ★☆☆☆☆ The game is a series of races you select along a map, with limited controls (move, accelerate, and brake) as is pretty standard for a racing game. Everything was really hard to control however when I got into my first race. Lightning McQueen kept spinning out and falling off the road and crashing into things despite my best efforts. I switched from controller to keyboard because this was so ridiculous. It was only then that I realized the rival car was also veering off into the walls and spinning out, which was so funny.
As far as racing games go this is pretty bad. The controls are simple but the way the car responds is awful. The road gives you indicators for turns which is extremely helpful if you turn fast enough, and is interspersed with points that speed you up or slow you down. Sometimes there are other, non-racing cars in the way that you run into because where else would we so recklessly drive but a civilian road I guess.

By the way, it is so hard to get good screenshots of everything I'm talking about because the game goes so fast. This is not a fault of the game, this is just the result of a game where you have to stay focused. It doesn't feel like a racing game. It gets to the point of "memorize the track" instead of "just race". After 30 minutes I still hadn't won a race. Maybe I just need to get good but I think going forward I will be giving these games a hour of gameplay and if I still can't progress I'll review it for the horror it is, because there's no reason to spend 20 hours on a poorly designed children's game. The only time you don't have to pay attention to the track is the races that are on actual tracks, in which you get a new mechanic where if you lag behind cars you fill up a meter for the ability to press a button for a few seconds of extra speed! The game neglects to tell you that this mechanic is horrible and useless.
My advice, from somebody who won a total of 4 levels: 1. Don't brake, even if you're bumping into things, 2. Memorize the track 3. Memorize the track 4. Memorize the track 5. Give up Graphics ★★★★⯪ Already, when I started the game, I could tell this looked a lot nicer than Brother Bear did. The character portraits are not overly crunchy. The environments look really good as well. I love the way this game looks, it is peak GBA graphics and just feels great to look at. Story ★★☆☆☆ Story is very shallow here, simply taking on racing challenges with little real connection between them. It's a racing game, what do you want? Music ★⯪☆☆☆ The music is generally okay, but very repetitive. The sounds in the races are extremely annoying with no music and the same sounds over and over with a hilarious "aww" at the end if you lose. Overall ★★☆☆☆ This game sucks and the great graphical style does not save it. You can "get the hang of it" so to speak over time, but it plays more like a memory game than a racing game, except the piston cup levels which aren't good either. I cannot recommend it.
I switched from controller to keyboard because this was so ridiculous. It was only then that I realized the rival car was also veering off into the walls and spinning out, which was so funny.
As far as racing games go this is pretty bad. The controls are simple but the way the car responds is awful. The road gives you indicators for turns which is extremely helpful if you turn fast enough, and is interspersed with points that speed you up or slow you down. Sometimes there are other, non-racing cars in the way that you run into because where else would we so recklessly drive but a civilian road I guess.

By the way, it is so hard to get good screenshots of everything I'm talking about because the game goes so fast. This is not a fault of the game, this is just the result of a game where you have to stay focused. It doesn't feel like a racing game. It gets to the point of "memorize the track" instead of "just race". After 30 minutes I still hadn't won a race. Maybe I just need to get good but I think going forward I will be giving these games a hour of gameplay and if I still can't progress I'll review it for the horror it is, because there's no reason to spend 20 hours on a poorly designed children's game. The only time you don't have to pay attention to the track is the races that are on actual tracks, in which you get a new mechanic where if you lag behind cars you fill up a meter for the ability to press a button for a few seconds of extra speed! The game neglects to tell you that this mechanic is horrible and useless.
My advice, from somebody who won a total of 4 levels: 1. Don't brake, even if you're bumping into things, 2. Memorize the track 3. Memorize the track 4. Memorize the track 5. Give up
Graphics ★★★★⯪
Already, when I started the game, I could tell this looked a lot nicer than Brother Bear did. The character portraits are not overly crunchy. The environments look really good as well.
I love the way this game looks, it is peak GBA graphics and just feels great to look at.
Story ★★☆☆☆
Story is very shallow here, simply taking on racing challenges with little real connection between them. It's a racing game, what do you want?
Music ★⯪☆☆☆
The music is generally okay, but very repetitive. The sounds in the races are extremely annoying with no music and the same sounds over and over with a hilarious "aww" at the end if you lose.
Overall ★★☆☆☆
This game sucks and the great graphical style does not save it. You can "get the hang of it" so to speak over time, but it plays more like a memory game than a racing game, except the piston cup levels which aren't good either. I cannot recommend it.
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